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Part 3

Table of contents

  1. Overview
  2. Part 3A – Paper Prototype
  3. Part 3B – Heuristic Evaluation
  4. Part 3C – Usability Testing Check-in
  5. Part 3D – Usability Review
  6. Part 3E – Digital Mockup
  7. Part 3F – Presentation
  8. Part 3G – Final Report

Overview

Now that you have chosen a design, it is time to iteratively refine that design. This group assignment, tackles the problem of getting the design right through paper prototyping, heuristic evaluation, and user testing. Design refinement culminates in a digital mockup.

This assignment is worth 20 of the 60 points of your course project. The following are the stages that you need to complete for this assignment:

PartDue Date
3A Paper Prototype (2 points)Mon., Mar. 25 @ 11:59 pm
3B Heuristic Evaluation (2 points)Wed., Mar. 27 @ 11:59 pm
3C Usability Testing Check-in (2 points)Sun., Mar. 31 @ 11:59 pm
3D Usability Testing Review (2 points)Sun., Apr. 7 @ 11:59 pm
3E: Digital Mockup (2 points)Mon., Apr. 8 @ 11:59 pm
3F: Presentation (5 points)Tue. Apr. 9 @ 1:00 pm
3G: Final Report (5 points)Mon., Apr. 15 @ 11:59 pm

Project Description

In this assignment, you will iteratively improve your design. You will construct a paper prototype informed by your earlier work. You will then use inspection to identify and correct issues in the paper prototype. You will next conduct a series of three usability tests, further identifying and correcting issues in your paper prototype. You will create a digital mockup that captures the result of your design process. Finally, you will present your design process in a report and presentation.

Part 3A

Develop a paper prototype for your design. It should convey all critical aspects of your design, including support for testing your two primary tasks. This prototype has been informed by your prior sketching and storyboarding. But it also contains more details than your prior exploratory designs. If necessary or appropriate, revise your tasks or scenarios based on what you learn in prototyping.

Part 3B

Conduct a heuristic evaluation of your paper prototype. You will perform an evaluation in class, and will supplement this with another evaluation. Revise your paper prototype based on what you learn in heuristic evaluation. Your tasks and scenarios are likely stable, but revise them if your evaluation reveals a need.

Part 3C and 3D

Conduct usability tests with three participants, each completing your two primary tasks. Make a log of critical incidents during the test, including both positive and negative events. For example, a person might make a mistake or might comment on something they like. Write it down along with a description of the context of the incident. Later you will discuss and prioritize these events, assigning a severity rating to problems (ranging from 0 for no problem to 4 for usability catastrophe).

You should not use friends, members of the class, or people you know to have engineering backgrounds. You also should not use people who have been previously exposed to your project. Target an appropriate set of participants based on your design research and resulting design.

Be sure to divide your team into roles when conducting the usability test. There is simply too much for a single person to conduct a test. As discussed in class, these roles include the facilitator, the computer, and one or more observers. As part of your introduction, have your facilitator show the participant how to interact with your design. Do not show participants how to perform your tasks that you will later test. Instead show them how paper prototyping works, how your system generally works, and give an example of something specific that is sufficiently different from your tasks.

Consider recording your tests to allow you to see exactly what happened. If you do this, ensure your recording preserves the anonymity of the participant. Frame your shot such that you capture interaction with the prototype without unnecessarily capturing the participant.

Each participant should perform both tasks. Keep the data separate for each participant and each task. Keep participant names confidential, and preserve anonymity in your reporting. Remember participation must be voluntary, participants should be free to stop at any time, and you should emphasize that your focus is on identifying usability issues in the design.

Revise your paper prototype based on what you learn in usability testing. This can and should include fixing major issues as soon as they are detected, before additional tests. Your tasks and scenarios are likely stable, but revise them if your evaluation reveals a need.

Part 3E

After refining your paper prototype based on your usability testing, construct a digital mockup of your design.

Do not begin working in digital prototyping until you finish revising your paper prototype. It is much easier to iterate on your design in the paper prototyping phase. As you transition into digital prototyping, you will consider other aspects of the design. These details you may not have considered (e.g., visual design, layout, color, typography), but can also include constraints or mismatches introduced by the technology itself.

We have no strong preference to what digital tools you utilize to create your mockup. But it must be digital (e.g., you may not use pictures of a hand-drawn sketch).

Some recommended software include:

You will use this digital mockup to effectively communicate your design in your final report, website, and poster. Some tools support creation of interactive mockups (e.g., allow clicking active regions to move between screens). This would add additional capabilities to your website, and you are welcome to use such a tool. But interactive mockups are neither expected nor required. Implement your digital mockup to include key frames that illustrate your design. It should convey all critical aspects of your design, including walkthroughs for your two primary tasks.

Part 3F and 3G

Summarize your design process in a report and presentation.


Part 3A – Paper Prototype

Due Date: Mon., Mar. 25 @ 11:59 pm

The goal of this part is to develop an initial paper prototype that will begin to allow testing of your design.

Develop a paper prototype for your design. It should convey all critical aspects of your design, including support for testing your two primary tasks.

This prototype has been informed by your prior sketching and storyboarding. But it also contains more details than your prior exploratory designs. If necessary or appropriate, revise your tasks or scenarios based on what you learn in prototyping.

Deliverable

Capture and submit detailed images of your paper prototype. Include:

Contributions

Your submission must also include a team contribution statement as an additional page in your submission, just as in previous parts. This will be used to adjust your grades in case of unequal participation.

Submission

Collect your text, images, and contributions into a PDF.

You will submit through Blackboard.

Grading

This will be graded on a scale of 2 points:

Examples

Part 3A Examples from UW


Part 3B – Heuristic Evaluation

Due Date: Wed., Mar. 27 @ 11:59 pm

The goal of this milestone is to obtain a heuristic evaluation of your paper prototype according to the Nielsen heuristics. Recall that the evaluators decide on their own how they want to proceed with evaluating the interface – they are not necessarily using the prototype to perform a task, but will discover heuristic violations on their own.

You will receive two heuristic evaluations of your paper prototype. Make a list of what heuristic is violated and a severity rating (ranging from 0 for no problem to 4 for usability catastrophe). The fixability rating is not required. The list of Nielsen heuristics is here.

Plan to revise your paper prototype based on what you learn in heuristic evaluation. You will submit before and after photos of your revised prototype in Part 3C. Your tasks and scenarios are likely stable, but revise them if your evaluation reveals a need.

Deliverable

Please provide the following in your submission:

The details of your heuristic evaluations will be submitted in Part 3C as a table, so please make sure to save all your received feedback.

Contributions

Your submission must also include a team contribution statement as an additional page in your submission, just as in previous parts. This will be used to adjust your grades in case of unequal participation.

Submission

Records of your inspection-based methods will be submitted as part of later assignments.

Be sure to keep detailed records, including images of relevant portions of the prototype that you presented to the other groups.

You will submit through Blackboard.

Grading

This step will be graded on a scale of 2 points with the following breakdown:

Examples

Part 3B Examples from Fall 2021


Part 3C – Usability Testing Check-in

Due Date: Sun., Mar. 31 @ 11:59 pm

The goal of this part is to document changes resulting from your heuristic evaluation and to begin usability testing of your revised prototype with participants.

Complete one usability test with your paper prototype, examining your two primary tasks. Target an appropriate participant based on your design research and resulting design.

Be sure to divide your team into roles when conducting a usability test. There is simply too much required for a single person to effectively conduct a test. As discussed in class, roles include the facilitator, the computer, and one or more observers.

As part of your introduction, have your facilitator show the participant how to interact with your design. Do not show participants how to perform your tasks that you will later test. Instead show them how paper prototyping works, how your system generally works, and give an example of something specific that is sufficiently different from your tasks.

During the test, record a log of critical incidents, including both positive and negative events. For example, a person might comment on something they like or might make a mistake in a task. Record the incident along with a description of the context of the incident.

Consider recording your tests to allow you to see and show exactly what happened. You do not need to this, but if you do this, obtain permission from the participant and ensure your recording preserves the anonymity of the participant. Frame your shot such that you capture interaction with the prototype without unnecessarily capturing the participant.

Each participant should perform both of your primary tasks. Keep the data separate for each participant and each task. Remember participation must be voluntary, participants should be free to stop at any time, and you should emphasize that your focus is on identifying usability issues in the design.

Revise your paper prototype as you perform your tests using what you learn in heuristic evaluations and usability testing. This means fixing major issues as soon as they are detected, before additional tests are performed. Your tasks and scenarios are likely stable, but revise them if your evaluation reveals a need.

Deliverable

Present your iterative revisions and your plan going forward:

You may find that some changes feel minor relative to the overhead and work involved in documenting those changes, which is why you should focus on fixing the major usability issues first. Your overall goals in this part of the assignment are to:

You may choose to not fully document minor changes, but be sure to document enough of them to satisfy the two above goals.

Contributions

Your submission must also include a team contribution statement as an additional page in your submission, just as in previous parts. This will be used to adjust your grades in case of unequal participation.

Submission

Collect your text and contributions into a PDF. The amount of text should be sufficiently descriptive.

You will submit through Blackboard.

Grading

This step will be graded on a scale of 2 points with the following breakdown:

Examples

Part 3C Examples from UW


Part 3D – Usability Review

Due Date: Sun., Apr. 7 @ 11:59 pm

The goal of this part is to complete usability testing of your prototype with participants. Complete a total of three usability tests (including your first one from Part 3C) and finalize your paper prototype according to what you learn.

Deliverable

Present the results of your usability testing and your final paper prototype:

Again, you may find that some changes feel minor relative to the overhead and work involved in documenting those changes, which is why you should focus on fixing the major usability issues first. Your overall goals in this part of the assignment are to:

You may choose to not fully document minor changes, but be sure to document enough of them to satisfy the two above goals.

Contributions

Your submission must also include a team contribution statement as an additional page in your submission, just as in previous parts. This will be used to adjust your grades in case of unequal participation.

Submission

Collect your text and contributions into a PDF. The amount of text should be sufficiently descriptive.

You will submit through Blackboard.

Grading

This will be graded on a scale of 2 points:

Examples

Part 3D Examples from UW


Part 3E – Digital Mockup

Due Date: Mon., Apr. 8 @ 11:59 pm

The goal of this part of the assignment is to transition your prototype into a digital mockup of your design.

Create your digital mockup based on your final paper prototype from Part 3D. Do not begin working in digital prototyping until you finish revising your paper prototype. It is much easier to iterate on your design in the paper prototyping phase.

As you transition into digital prototyping, you will need to consider other aspects of the design. This can include detail you may not have previously considered (e.g., visual design, layout, color, typography), but can also include constraints or mismatches introduced by the technology itself. Note your decisions or changes you need to make as you transition from paper to a digital representation.

The mockup should effectively communicate your design in a manner appropriate for your web content and presentation. Implement your digital mockup to include key frames that illustrate your design. It should convey all critical aspects of your design, including walkthroughs for your two primary tasks.

We have no strong preference regarding what digital tools you use to create your mockup. But it must be digital (e.g., you may not use pictures of a hand-drawn sketch). Some tools support creation of interactive mockups (e.g., allow clicking active regions to move between screens). You are welcome to use such a tool, and such interactivity may be helpful in your video. But interactive mockups are neither expected nor required.

Some recommended software include:

Deliverable

Present your digital mockup together with discussion of the decisions and changes you made:

Contributions

Your submission must also include a team contribution statement as an additional page in your submission, just as in previous parts. This will be used to adjust your grades in case of unequal participation.

Submission

Collect your text and images and contributions into a PDF. The amount of text should be sufficiently descriptive.

You will submit through Blackboard.

Grading

This will be graded on a scale of 2 points:

Examples

Part 3E Examples from UW


Part 3F – Presentation

Due Date: Tue. Apr. 9 @ 1:00 pm

Prepare a presentation of your process in getting the design right. It should encompass all of your work in Part 3.

Deliverable

A suggested organization of this presentation is:

Contributions

Your submission must also include a team contribution statement as an additional page in your submission, just as in previous parts. This will be used to adjust your grades in case of unequal participation.

Submission

Your presentation may be in PPT, PPTX, PDF or Keynote format.

You will submit through Blackboard.

Grading

This will be graded on a scale of 5 points:

Examples

Part 3F Examples from UW


Part 3G – Final Report

Due Date: Mon., Apr. 15 @ 11:59 pm

Prepare a report documenting your process of getting the design right. Your report should follow the outline given in the Deliverable section below and will be graded using the grading guidelines. The provided page allocations are estimates, intended to help convey how to divide up the space.

If you completed all of your milestones above, you will have much of the content for this report. But it is critical that you revise and update that content. You have received extensive feedback throughout your design process, and evaluation of your report will include how you have addressed and incorporated that feedback to improve relative to your prior milestones.

Deliverable

Provide the following in your report:

Contributions

Your submission must also include a team contribution statement as an additional page in your submission, just as in previous parts. This will be used to adjust your grades in case of unequal participation.

Submission

No more than eight pages of text in PDF format, following the above outline. Images and your appendix do not count against your page limit, and are therefore effectively free. You should embed images throughout your PDF, keeping them near the text that references them. The limit applies to the approximate amount of text you would have if all images were removed.

You will submit through Blackboard.

Grading

This will be graded on a scale of 5 points:

Examples

Part 3G Examples from UW